Here you will find informatin on how to destroy all those eerie creatures lurking in the depths of the dungeon. The R means "resistant to", and the I means "immune to." Everything else should be pretty easy to understand. I tried to get a picture of the creature to line up just to the left of its name.

Index to this page:

Drakes

Hiddens

Overlords

Winged Fiends

Dragons

Horned Demons

Scavengers

Witches

Fallen Ones

Knights

Skeletons

Zombies

Gargoyles

Mages

Spitting Terrors

Goat Men

Magma Demons

Storms











Drakes - These are the snake-like creatures found in only in hell. They are very quick and are most definately deadly in numbers.

Normal

Nightmare

Hell

Azure Drake

160-200 hp
R: Fire, Light
I: None

580-700 hp
R: Fire, Light
I: None

840-1000 hp
R: Fire
I: Magic, Light

Cave Viper

100-150 hp
R: None
I: Magic

400-550 hp
R: None
I: Magic

600-800 hp
R: None
I: Magic

Fire Drake

120-170 hp
R: Fire
I: Magic

460-610 hp
R: Fire
I: Magic

680-880 hp
R: None
I: Magic, Light

Gold Viper

140-180 hp
R: Lightning
I: Magic

520-640 hp
R: Lightning
I: Magic

760-920 hp
R: Lightning
I: Magic







Dragons - I call these guys dragons., because that's what they look like. They breath inferno at you and can be damaging in melee combat.

Normal

Nightmare

Hell

Balrog

180-200 hp
R: Magic
I: Fire

640-700 hp
R: Magic
I: Fire

? hp
R: ?
I: ?

Guardian

140-160 hp
R: Magic
I: Fire

520-580 hp
R: Magic
I: Fire

760-840 hp
R: Magic
I: Fire

Slayer

120-140 hp
R: Magic
I: Fire

460-520 hp
R: Magic
I: Fire

? hp
R: ?
I: ?

Vortex Lord

160-180 hp
R: Magic
I: Fire

580-640 hp
R: Magic
I: Fire

840-920 hp
R: Magic, Light
I: Fire


















Fallen Ones - Don't fear these little guys. They like to attack in numbers, but if you kill one, they all run away.

Normal

Nightmare

Hell

Carver

4-8 hp
R: None
I: None

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Dark One

20-36 hp
R: None
I: None

160-208 hp
R: None
I: None

? hp
R: ?
I: ?

Devil Kin

16-24 hp
R: None
I: None

148-172 hp
R: None
I: None

248-296 hp
R: Fire
I: None

Fallen One

1-4 hp
R: None
I: None

103-112 hp
R: None
I: None

208-220 hp
R: None
I: None













Gargoyles - These can be trouble in large groups. If you injure them enough they'll fly away and land to heal. So kill them, before the can land.

Normal

Nightmare

Hell

Blood Claw

75-125 hp
R: None
I: Magic, Fire

325-475 hp
R: None
I: Magic, Fire

500-700 hp
R: Lightning
I: Magic, Fire

Death Wing

90-150 hp
R: None
I: Magic, Light

370-550 hp
R: None
I: Magic, Light

? hp
R: ?
I: ?

Gargoyle

60-90 hp
R: Lightning
I: Magic

? hp
R: ?
I: ?

440-560 hp
R: None
I: Magic, Light

Winged-Demon

? hp
R: ?
I: ?

235-280 hp
R: Fire
I: Magic

380-440 hp
R: None
I: Magic, Fire










Goat Men - Attack in mass numbers. A lot like the Fallen Ones only these guys don't run away.

Normal

Nightmare

Hell

Fire Clan

50-65 hp
R: Fire
I: None

? hp
R: ?
I: ?

360-400 hp
R: None
I: Fire

Flesh Clan

30-45 hp
R: None
I: None

190-235 hp
R: None
I: None

280-340 hp
R: None
I: None

Night Clan

? hp
R: ?
I: ?

265-310 hp
R: Magic
I: None

420-480 hp
R: None
I: Magic

Stone Clan

? hp
R: ?
I: ?

? hp
R: ?
I: ?

360-420 hp
R: None
I: Magic
















Hidden - These guys are invisible until they're almost on top of you. Can be trouble if too many show up at once.

Normal

Nightmare

Hell

Hidden

8-24 hp
R: None
I: None

124-172 hp
R: None
I: None

? hp
R: ?
I: ?

Illusion Weaver

40-60 hp
R: Magic, Fire
I: None

? hp
R: ?
I: ?

360-440 hp
R: Fire
I: Magic

? hp
R: ?
I: ?

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Stalker

30-45 hp
R: None
I: None

? hp
R: ?
I: ?

320-380 hp
R: None
I: None













Horned Demons - Big tough demons. Beware when they're off in the distance, they'll charge you, and if they hit, it will hurt. A lot!

Normal

Nightmare

Hell

Frost Charger

60-100 hp
R: Lightning
I: Magic

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Horned Demon

40-80 hp
R: None
I: None

220-340 hp
R: None
I: None

360-520 hp
R: Fire
I: None

Mud Runner

50-90 hp
R: None
I: None

? hp
R: ?
I: ?

400-560 hp
R: Fire
I: None

Obsidian Lord

? hp
R: ?
I: ?

310-430 hp
R: Lightning
I: Magic

? hp
R: None
I: Magic, Fire,
Lightning











Knights - These guys walk right up to you and hack away. Be careful, if they hit you, it'll hurt.

Normal

Nightmare

Hell

Black Knight

150 hp
R: Magic, Light
I: None

? hp
R: ?
I: ?

800 hp
R: Magic
I: Lightning

Blood Knight

200 hp
R: Fire
I: Magic, Light

700 hp
R: Fire
I: Magic, Light

1000 hp
R: Fire
I: Magic, Light

Doom Guard

165 hp
R: Magic, Fire
I: None

595 hp
R: Magic, Fire
I: ?

860 hp
R: Magic
I: Fire

Steel Lord

180 hp
R: Magic, Light
I: Fire

? hp
R: ?
I: ?

? hp
R: Magic, Light
I: Fire





















Mages - These guys are annoying for fighters. They shoot fireball, lightning, or charged bolt. And if you hit them, they usually teleport.

Normal

Nightmare

Hell

Advocate

145 hp
R: Fire
I: Magic, Light

535 hp
R: Fire
I: Magic, Light

780 hp
R: None
I: Magic, Fire,
Lightning

Cabalist

120 hp
R: Magic, Fire
I: Lightning

460 hp
R: Magic, Fire
I: Lightning

680 hp
R: Fire
I: Magic, Light

Councelor

? hp
R: ?
I: ?

310 hp
R: Magic, Fire,
Lightning
I: None

480 hp
R: Magic, Fire,
Lightning
I: None

Magistrate

85 hp
R: Magic, Light
I: Fire

? hp
R: ?
I: ?

540 hp
R: Lightning
I: Magic, Fire









Magma Demons - These guys are pretty weak. They like to throw lava at you when they can't pummel you with their fists.

Normal

Nightmare

Hell

Blood Stone

55-75 hp
R: None
I: Magic, Fire

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Hell Stone

60-80 hp
R: None
I: Magic, Fire

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Lava Lord

70-85 hp
R: None
I: Magic, Fire

? hp
R: ?
I: ?

480-540 hp
R: None
I: Magic, Fire

Magma Demon

50-70 hp
R: Fire
I: Magic

250-310 hp
R: Fire
I: Magic

? hp
R: ?
I: ?











Overlords - These guys are slow but strong. Easy to run away from, but could take a few hits to kill.

Normal

Nightmare

Hell

Flayed One

160-200 hp
R: Magic
I: Fire

580-700 hp
R: Magic
I: Fire

? hp
R: ?
I: ?

Mud Man

100-125 hp
R: None
I: None

400-475 hp
R: None
I: None

600-700 hp
R: None
I: Lightning

Overlord

60-80 hp
R: None
I: None

? hp
R: ?
I: ?

440-520 hp
R: Fire
I: None

Toad Demon

135-160 hp
R: None
I: Magic

505-580 hp
R: None
I: Magic

? hp
R: ?
I: ?



















Scavengers - Just plain annoying. They don't really hurt, just annoying. They're always hungry. Right in the middle of combat, they will walk away to fest on a fresh corpse.

Normal

Nightmare

Hell

Bone Gasher

28-40 hp
R: Magic
I: None

184-220 hp
R: Magic
I: None

312-360 hp
R: Lightning
I: None

Plague Eater

? hp
R: ?
I: ?

136-172 hp
R: None
I: None

? hp
R: ?
I: ?

Shadow Beast

? hp
R: ?
I: ?

172-208 hp
R: None
I: None

296-344 hp
R: Fire
I: None

Scavenger

? hp
R: ?
I: ?

109-118 hp
R: None
I: None

212-224 hp
R: Fire
I: None
































Skeletons - What would a game be like without skeletons?

Normal

Nightmare

Hell

Burning Dead

8-12 hp
R: Fire
I: Magic

124-136 hp
R: Fire
I: Magic

232-248 hp
R: None
I: Magic, Fire

Burning Dead
Captain

16-30 hp
R: Fire
I: Magic

148-190 hp
R: Fire
I: Magic

264-320 hp
R: None
I: Magic, Fire

Corpse Axe

4-7 hp
R: None
I: Magic

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Corpse Bow

8-16 hp
R: None
I: Magic

124-148 hp
R: None
I: Magic

232-264 hp
R: None
I: Magic

Corpse Captain

? hp
R: ?
I: ?

? hp
R: ?
I: ?

248-280 hp
R: None
I: Magic

Horror

15-45 hp
R: Lightning
I: Magic

145-235 hp
R: Lightning
I: Magic

248-280 hp
R: Lightning
I: Magic

Horror Captain

35-50 hp
R: Lightning
I: Magic

205-250 hp
R: Lightning
I: Magic

340-400 hp
R: Lightning
I: Magic

Skeleton

? hp
R: ?
I: ?

? hp
R: ?
I: ?

208-216 hp
R: None
I: Magic

Skeleton
Captain

? hp
R: ?
I: ?

109-118 hp
R: None
I: Magic

212-224 hp
R: None
I: Magic












Spitting Terrors - Terrors is exactly what these guys are. The Lava Maws are especially dangerous in close combat as they attack incredibly fast.

Normal

Nightmare

Hell

Acid Beast

40-66 hp
R: None
I: None

220-298 hp
R: None
I: None

360-464 hp
R: None
I: Magic

Lava Maw

100-150 hp
R: Magic
I: Fire

400-550 hp
R: Magic
I: Fire

600-800 hp
R: None
I: Magic, Fire

Pit Beast

80-110 hp
R: Magic
I: None

? hp
R: ?
I: ?

? hp
R: ?
I: ?

Poison Spitter

60-85 hp
R: None
I: None

280-355 hp
R: None
I: None

? hp
R: ?
I: ?





Storms - These guys shoot lightning at you. No biggy if your resistance is high, but when they get close, watch out.

Normal

Nightmare

Hell

Maelstorm

90-150 hp
R: Magic
I: Lightning

370-550 hp
R: Magic
I: Lightning

560-800 hp
R: None
I: Magic, Light

Red Storm

55-110 hp
R: Lightning
I: Magic

? hp
R: ?
I: ?

? hp
R: None
I: Magic, Light

Storm Lord

75-135 hp
R: Magic
I: Lightning

? hp
R: ?
I: ?

500-740 hp
R: None
I: Magic, Light

Storm Rider

60-120 hp
R: Magic
I: Lightning

? hp
R: ?
I: ?

? hp
R: ?
I: ?


















Winged Fiends - Small bats. Be careful around the Familiars because they shoot lighting, which really hurts unless your resistance is high.

Normal

Nightmare

Hell

Blink

12-28 hp
R: None
I: None

136-184 hp
R: None
I: None

? hp
R: ?
I: ?

Familiar

20-35 hp
R: Magic
I: Lightning

? hp
R: ?
I: ?

280-340 hp
R: Magic
I: Lightning

Fiend

? hp
R: ?
I: ?

? hp
R: ?
I: ?

? hp
R: None
I: None

Gloom

28-36 hp
R: Magic
I: None

? hp
R: ?
I: ?

312-344 hp
R: Magic
I: None








Witches - The bane of fighters everywhere. They shoot bloodstars at you. And to top it off, if you get too close they run away.

Normal

Nightmare

Hell

Hell Spawn

150-200 hp
R: Magic
I: Lightning

550-700 hp
R: Magic
I: Lightning

800-1000 hp
R: Fire
I: Magic, Light

Snow Witch

135-175 hp
R: Lightning
I: None

505-625 hp
R: Lightning
I: None

740-900 hp
R: Lightning
I: Magic

Soul Burner

? hp
R: ?
I: ?

520-775 hp
R: Magic, Light
I: Fire

? hp
R: None
I: Magic, Fire,
Lightning

Succubus

120-150 hp
R: Magic
I: None

460-550 hp
R: Magic
I: None

680-800 hp
R: Fire
I: Magic











Zombies - Another classic dungeon dweller. Be careful around the Black Deaths, every time you get hit by one you lose 1 max hit point.

Normal

Nightmare

Hell

Black Death

25-40 hp
R: None
I: Magic

175-220 hp
R: None
I: Magic

300-360 hp
R: Lightning
I: Magic

Ghoul

7-11 hp
R: None
I: Magic

121-133 hp
R: None
I: Magic

228-244 hp
R: None
I: Magic

Rotting Carcass

15-25 hp
R: None
I: Magic

? hp
R: ?
I: ?

260-300 hp
R: Fire
I: Magic

Zombie

? hp
R: ?
I: ?

112-121 hp
R: None
I: Magic

216-228 hp
R: None
I: Magi


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